.ytd dictionary directly. Either route can reach a shared texture: if the notice says other models use it, the edit changes them too.
Edit a model texture
Choose the model

Model texture: the Adder, its textures, and the detail strip.

Model type set to Props.
Pick a texture
Click Continue
Edit a global texture
Choose the dictionary

A texture picked from the shared dictionary, with the shared warning.
Click Continue
Deliver the texture in game
The header of a plain model or dictionary edit has a File | In game switch. It decides how the result reaches the game.Click In game
Name the swap and click Confirm

The File | In game switch and the Swap id dialog.
textures.json and a textures/<id>/ folder with art.webp or animated frame_*.webp images and player.html. Keep them together in the exported resource.
The card gets a FiveM badge. Switch back to File to remove the id; Ctrl+Z undoes it.
In game, call exports['rageon-bridge']:applyTexture('<id>') from a client script or exports['rageon-bridge']:applyTextureForAll('<id>') from a server script. The matching exports['rageon-bridge']:removeTexture('<id>') and exports['rageon-bridge']:removeTextureForAll('<id>') calls restore the original. A swap affects every model that uses the original texture, and two swaps cannot own the same one.
The switch does not appear on liveries, clothing variants, the minimap, tattoos, overlays, palettes, or skins. Skins always go in game.
Limits and plans
In-game swaps work only on FiveM and needrageon-bridge on the server. An older bridge shows a warning in the export dialog. Update it in Settings › Bridge. Textures per project depend on your plan; see rageon.dev/pricing.
Troubleshooting
The edit continues in File. …
The edit continues in File. …
.ydd cannot be swapped in game and must be exported as a file.Could not work out how to swap this texture in game.
Could not work out how to swap this texture in game.
This id is already in use in this project.
This id is already in use in this project.
Two in-game swaps use ….
Two in-game swaps use ….
Two in-game edits in this project have the same id (…). Rename one of them before exporting.
Two in-game edits in this project have the same id (…). Rename one of them before exporting.
The … server needs rageon-bridge … or later for in-game swaps.
The … server needs rageon-bridge … or later for in-game swaps.
rageon-bridge on the server in Settings › Bridge, then export again.No textures found
No textures found
