Create the prop
Open Props and click New prop
Vinewood Planter in Prop name; the file becomes vinewood_planter. Click Create prop.
The name you type becomes the model name.
Look at the empty prop

An empty prop: toolbar, transform bar, tools on the left, details on the right.
Draw the geometry
Pick Create geometry

The Geometry node with a box ready to draw.
Draw the box

The box is drawn and selected.
Set the size
1.2, Length (m) to 0.6, and Height (m) to 0.9. The shape follows each value.
Exact size in meters.
Texture it
Read the Checker error

The export is blocked until every face has a texture.
Open the library
concrete in Texture or dictionary… and select any texture you like.
The Texture library on Game and mods.
Apply the texture

Texture applied to the six faces.
Set the origin and save
Open the Prop section

The Prop section of a finished box.
Put the origin at the base

The button is disabled once the origin is at the base.
Save

The saved prop with its preview.
Export
Open the project badge menu and click Export, or press Ctrl+E. The first time, you choose a folder and confirm the Resource folder name. The export page covers the dialog and the files.Place it in the world
Two ways, and you can use both.- In a structure
- By script
- Open Structures, open or create a structure, and press 5 to open the Prop library.
- Click From the project, select
vinewood_planter, and click Choose prop. - Click the scene where the planter goes. Each click places another one.
resources/, add ensure <folder name> to server.cfg, and restart the server.