Place a light
Pick a preset
8. In the top bar, open Preset and choose Bulb, Ceiling spot, or Neon.
Preset list open with Bulb, Ceiling spot, and Neon.
Click the scene

A spot light after placing, with its handles and the Light section.
Tune a light
Select a light in the scene or under the Lights filter in the tree. Its sections, from the top:
The light's sections for a spot with an invalid cone, and the 24-hour schedule.
Light shafts
Turn on Volumetric > Active for a visible beam. Volume intensity, Volume scale, Outer color, Outer intensity, Outer exponent, and Volume distance stay disabled until it is on. In the editor the beam is a translucent shape, so the preview is approximate.Handles in the scene
A selected spot shows Light range, Light inner cone, and Light outer cone handles; a capsule shows Capsule length. Drag one to change the value. HoldCtrl to skip snap.
Limits
The Checker warns when an interior has too many lights, because the preview shares its light budget with the world, and blocks export above the hard limit. Delete lights or merge them into fewer, stronger ones.Troubleshooting
The inner cone of "…" exceeds the outer one.
The inner cone of "…" exceeds the outer one.
Light "…" needs a range greater than zero.
Light "…" needs a range greater than zero.
The intensity of "…" must be zero or positive.
The intensity of "…" must be zero or positive.
The room of "…" does not exist.
The room of "…" does not exist.
Lights need their own geometry to be written into the drawable.
Lights need their own geometry to be written into the drawable.
Flashiness, blur and fade distances accept integers from 0 to 255.
Flashiness, blur and fade distances accept integers from 0 to 255.
The clipping plane needs a non-zero normal.
The clipping plane needs a non-zero normal.
