Paint a new livery on an unfolded template of the vehicle and export it as a selectable vehicle mod.
A Livery edit gives a vehicle a new paint scheme. Rageon unfolds the car’s body into a flat template, you paint on it, and the 3D preview shows the result on the car.
In New edit, select Livery, search for a vehicle, and click it. Vehicles of the project are pinned under In this project (Texturing). Click Continue.
2
Choose the resolution
New livery shows the unfolded body template. Set Resolution to 512, 1024, or 2048; the initial default is 1024, and later liveries reuse your choice during the editor session. The footer shows the size of the sheet, whose shape follows the template. Larger sheets cost texture memory on every instance of the car.
The New livery dialog with the unfolded template and Resolution.
3
Click Create livery
The stage opens a transparent sheet with the template as a guide, and the 3D car wears whatever you paint. The edit is named …_livery1, then …_livery2, and so on, and its card is tagged livery.In Viewer, Map mode switches the guide between Hidden and Template. The template boxes are labeled Left side, Right side, Roof and hood, Front, Rear, and Bottom. A car that already has a real livery map shows Author’s map instead.
Export adds a livery in vehicle mod slot 48. Call SetVehicleModKit(veh, 0) before SetVehicleMod(veh, 48, n). Factory liveries stay in place; the new liveries follow them. The exported README.txt lists their index range.See Export a project for the resource.
The vehicle has no body Rageon can unfold, so Create livery is disabled. Choose another vehicle.
Could not build the livery template: …
The template could not be built for this vehicle. Choose another vehicle, or reopen New edit and try again.
Bodywork not found. No 3D preview.
The preview has no body to dress. The sheet still exports; check the result in game.
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