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A Tints edit changes the palette a weapon uses for its tints. The stage shows only the 3D weapon: there are no layers, only colors.

Edit the palette

1

Pick the weapon

In New edit, select Tints, search for the weapon, and click Continue. The right column tab becomes Tints with a count.
2

Select a tint

The list has Original, which is what the weapon wears by default, followed by Tint 1, Tint 2, and so on. The 3D preview wears the selected row.
3

Set the colors

Under Zones of …, use Paint all to give the whole tint one color, or set Zone 1, Zone 2, and so on separately. A weapon can hold a fixed number of tints; New tint is disabled once it is full.
Tints tab with Original and a new tint, Paint all, and the zone color fields

A new tint copied from Original, with its zones.

New tint adds a tint copied from the selected one. Remove this tint deletes the selected tint; Original cannot be removed.

Use it in game

Export writes the edited palette .ytd under stream/. If the edited palette has more tints than the game already offers, the resource also gets a weapons.meta patch to expose them. Select a tint with SetPedWeaponTintIndex; availability in a server’s weapon shop depends on its scripts.

Troubleshooting

If Rageon cannot open an editable tint palette for the weapon, choose another weapon. A Skin edit is a separate workflow for painting artwork (Weapon skins).
The weapon is at its tint limit. Remove a tint you do not need.