Skip to main content
A License plate edit repaints one of the game’s plate styles. The result has not been confirmed in game yet, so test it on your server before you rely on it.
The edit applies to every car using the selected texture. A normal map can be shared by several plate styles, so editing it changes all of those styles.

Edit a plate

1

Choose the plate

In New edit, select License plate. There is no model list: the plate backgrounds are listed first, then the plate normals. Click one and click Continue.
2

Paint

The stage shows the plate with its text area outlined, and the 3D pane shows the Adder wearing it. Add layers (Layers and tools).
3

Export

The export replaces the plate dictionary. In game, a vehicle picks its style with SetVehicleNumberPlateTextIndex(veh, style).
You can also switch the edit to In game in the header, so rageon-bridge swaps the plate while the server runs (Model and global textures).

Troubleshooting

The plate guide could not be prepared. You can still edit and export the texture, but the text-area guide is unavailable. Check the result in game.
The Adder is missing from the game assets, so the preview cannot load. The edit still opens on the 2D stage.