| Term | Meaning |
|---|---|
| Archetype | The name the game uses to spawn a model. A structure or prop name becomes its archetype name. |
| Asset | An item Rageon lists and opens: a vehicle, ped, clothing piece, weapon, prop, texture, and so on. See Browse assets. |
| Checker | The list of errors and warnings Rageon raises on a structure, prop, or emergency vehicle. An error blocks export. See Checker. |
| Credits | The balance you spend on AI texture generation. You buy them on the website, apart from your plan. See Credits. |
| DLC pack | A content update of the game. Assets can be filtered by pack, and Map can show the game as of a chosen pack. See DLC level and add-ons. |
| Drawable | A 3D model in the game: .ydr is one model, .ydd holds several (the parts of a ped), .yft is a vehicle or breakable object. For clothing, it is also the number of a piece within its slot. |
| Emergency vehicles | The project tool that turns a game car into an emergency vehicle, with its own colors, parts, lightbars, sirens, and handling. See Emergency vehicles. |
| Entity set | A named group of props that the game switches on and off together. See Entity sets. |
| Entrance | A portal from a room to the street. An interior needs at least one, or players cannot get in. See Portals and openings. |
| Extra folder | A folder with mods that Rageon reads together with the game, set under Directories in Settings › App. Its content wins over the base game. See App settings. |
| Freemode ped | The online character, built from many pieces. Rageon shows it on a mannequin. |
| GLB | A 3D file format that Blender and most other 3D programs open, with textures inside. See Export files. |
| Hot reload | Sending the open structure to your own FiveM server so you see edits without exporting. See Hot reload. |
| Livery | A new paint scheme for a vehicle, painted on an unfolded template. See Liveries. |
| LOD | A lower-detail version of a model or area that the game draws at a distance. The Map’s technical view can color surfaces by detail tier. See Technical view. |
| Mannequin | The base figure that Capture and the Viewer dress with clothing, hair, and wearable props. See Mannequin. |
| Map library | The Los Santos map that Rageon builds from your game files, or downloads ready-made, before Map opens. Clear it in Settings: Cache. See Generate the map. |
| MLO | An interior of the game, or one you build in Rageon, made of rooms, portals, and entity sets. In Rageon, a structure part with at least one room is an MLO. See Structures. |
| Opening | A hole cut in the generated walls of a room. A portal cuts its own opening. See Portals and openings. |
| Part | A piece of a structure with its own position and heading. A part with rooms is an interior; a part with none is the exterior. See Structures. |
| Portal | A flat opening that links two rooms, or a room and the street. It has a direction. See Portals and openings. |
| Project | A .gxp folder that holds your texture edits, structures, props, and emergency vehicles. You export it as one FiveM resource. See Projects. |
| Prop | A custom object you model once and place in any structure of the project or spawn from a script. See Props. |
| Queue | A list of models and interiors in the Export tab that you convert in one run. See Export. |
| rageon-bridge | The resource Rageon installs on your FiveM server. Hot reload, weapon skins, and in-game texture swaps need it. See Bridge. |
| Resource | A folder that a FiveM server loads. A project export produces one. See Export as a resource. |
| Room | A volume of an interior, drawn as a floor outline with a ceiling height. See Rooms. |
| RPF | A game archive (.rpf) that stores models, textures, and data. Rageon reads the game’s archives and those in your extra folders. |
| Skin | A weapon texture that your server applies by id. It works only on a FiveM server, through rageon-bridge. See Weapon skins. |
| Structure | The document you edit in the Structures tool: one file in the project with one or more parts. See Structures. |
| Texture dictionary | A .ytd file that packs textures. A model can carry its own or use a shared one. |
| Timecycle | The game’s lighting settings by hour. A room can pick a timecycle modifier for the light inside it. See Rooms. |
| Tint | A selectable color on a weapon’s palette. See Weapon tints. |
| Variation | One texture version of a clothing piece. Each variation is a separate row in Assets. See Clothing. |
| ymap | A .ymap file that places objects on the map. |
| ytyp | A .ytyp file that defines object types (archetypes), such as the interiors and props of a mod. A ymap places them. |
Help
Glossary
The game and Rageon terms used across these docs, one line each.
