Skip to main content
Technical view shows data the game uses but never draws: which detail tier each surface comes from, mesh edges, and the paths that cars, pedestrians, and trains follow. It starts on ordinary textured materials every time you open Map.

Surface

Click Technical view in the dock, then choose Surface color in Surface: Every mode except Material is drawn without scene shadows, fog, or glow. Turn Textured off to remove the textures; tint, vertex color, and lighting stay. It works only with Material. Wireframe draws mesh edges over the current colors. Grass and water do not get edges.

LOD colors

Technical view with Surface color set to LOD, coloring the city by detail tier, and the LOD legend visible

Surface color set to LOD, with the legend.

Use it to see which tier you are looking at from a given distance, or why a building changes as you approach.

Paths

Turn on any layer under Paths. The first time, the layer shows Generating paths…. Wait for it to finish.
Technical view with the Vehicles and Pedestrians path layers on, drawing blue vehicle links and green pedestrian links over the city

Vehicle and pedestrian paths over the city.

Both are disabled until a layer is on. Each enabled layer shows its total count for the whole map, not only what is inside Range.

Troubleshooting

Turn on a layer under Paths. This is a notice, not a fault.
Paths are being prepared. Wait. If it ends in an error, click Try again.
Wait until the world has finished loading.