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The map opens in a free-flying camera. The dock at the bottom has one icon per panel, from left to right: map pin for Position, pulse for Performance, light bulb for Lighting, dashed pointer for Selection, scan eye for Technical view, door for Interiors, monitor with a gear for Configure the view, and keyboard for Shortcuts. Position, Performance, Technical view, and Interiors stay open while you fly, and you can drag them to another corner. Lighting, Selection, and Shortcuts close when you click the scene.
Los Santos downtown seen from above, with the Map dock along the bottom edge

The map with the dock at the bottom.

Fly

The wheel changes how fast you fly. It does not zoom.
Shortcuts panel listing Camera & Flight, Selection, and Environment & Time keys

The Shortcuts panel lists the main Map keys.

Read your position and teleport

1

Open Position

Click Position in the dock. Coordinates shows x, y, and z, plus heading and pitch. In game coordinates, +x is east, +y is north, and +z is up.
2

Save a way back

Click Copy to put the current x, y, z on the clipboard.
3

Go somewhere

Under Teleport, type three numbers in the field (placeholder x, y, z) and click Go, or press Enter. The camera moves there and keeps looking the same way.
Position panel with coordinates, heading and pitch, and a Teleport field containing three numbers next to the Go button

Position with a destination ready to send.

The field accepts the numbers separated by spaces, commas, or semicolons, and wrapped in vector3(…), vec3(…), or vector(…). That lets you paste coordinates straight from a script. Use a decimal point, as in 215.0, -920.0, 40.0.
Paste the position you copied earlier into the teleport field to return to it.
Performance shows the frame rate and timing of the map, and how much of the world is loading around you. Open it after you change a setting in Rendering quality.

Troubleshooting

The teleport field needs exactly three numbers. Check for a missing value and for commas used as decimal separators.
Shown in Performance. Wait until the world has finished loading.