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Open Peds and choose a ped. Each slot lists the pieces this ped can wear, with their textures. Slots with no compatible piece are left out. Wait for Loading parts… to finish before judging which slots a ped has.
  • Freemode peds (mp_m_freemode_01, mp_f_freemode_01) offer the matching male or female wardrobe.
  • Other peds offer their own pieces. A ped whose body is a single model has no outfit choices.
  • On a classic ped, changing Head also adjusts the exposed-skin textures to match its skin family.
The Viewer does not edit faces, beards, makeup, or tattoos.

Build an outfit

1

Choose a ped

Search for mp_m_freemode_01 and select it. The wardrobe slots appear in Properties.
mp_m_freemode_01 as a bare mannequin, with Hair color and the wardrobe slots in Properties

mp_m_freemode_01 before any changes.

2

Pick clothing

Open Tops, Torsos, Legs, or Shoes and choose a piece. Piece and texture are chosen together, and the ped wears the result.
Freemode ped wearing a top, torso, legs, and shoes

A top, torso, legs, and shoes chosen.

3

Add accessories

Hats, Glasses, Ears, Watches, and Bracelets work the same way, when the ped has compatible pieces.
The same outfit with a hat and glasses added

A hat and glasses added.

4

Recolor the hair

Choose a Hair piece with texture 0, then pick a Main color and optionally Highlights. The hairstyle changes color. Click the active swatch again to clear it.
hair_1_0 selected with a green Main color picked

A green Main hair color picked.

5

Undo a change

Click Remove piece (back to the ped’s default) on a slot to restore it. Other slots keep their choices. Default (green) clears the hair color.
Hair color only applies to freemode hair texture 0, which is a reference texture. Other hair textures are already colored and show no palette.
To inspect one piece without a body, or to read its IDs, use Clothing. To pose the ped, see Animations and bones.

Troubleshooting

Choose another ped. Use a freemode ped for freemode clothing.