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Both live under a ped’s Properties. Choices match the selected ped’s skeleton, and changing the ped clears the clip.

Play an animation

1

Choose a clip

Select mp_m_freemode_01 and open Animation. Narrow the list with Dictionary or Search clip or dictionary…: search move_m@confident and pick walk. The ped takes the pose. Playback starts automatically unless reduced motion is enabled on your system; click Play if it stays paused. Wait for Preparing clip… to finish before using the playback controls.
Clip search dropdown open, showing results for move_m@confident

Searching clips for move_m@confident.

2

Stop on a pose

Click Pause, then drag Animation timeline or use Previous frame and Next frame to land on the pose you want.
Freemode ped paused in the middle of a walk cycle

Playback paused mid walk cycle.

3

Adjust playback

Speed runs from 0.25× to 2×. Loop animation is on by default. Restart animation goes back to the first frame.
Playback controls for the walk clip with Speed at 0.5× and Loop animation on

walk at Speed 0.5× with Loop animation on.

Click Return to the initial pose to clear the clip. To save a pose as an image, pause it first, then use Image capture: entering capture mode pauses playback and keeps the current pose.

Inspect bones

1

Pick a bone

Open Bones, search for SKEL_Head, and select its row. The bone highlights on the ped. Parent and Pos (position relative to the parent) help you read the hierarchy.
Bones list searched for SKEL_Head, with its row selected

SKEL_Head selected in Bones.

2

Show the rig

In the stage’s Debug panel, turn on Skeleton, Bone names, Local axes, Bounds, or Skin influences. Hide model (bones only) leaves only the skeleton.
Debug popover open, with the skeleton and bone names drawn over the ped

Skeleton and bone names drawn over the ped.

Rig overlays do not appear in captured images.

Troubleshooting

The ped has no matching clips. Choose another ped.
Click Try again.
Clear Search bone… first. If the list is still empty, choose another ped.