Skip to main content
Lighting and Rendering apply to the Viewer and its single-image captures, separately from the Capture tab’s settings.

Lighting

1

Set the time of day

Open Lighting and move Time of day. Daylight and shadows follow the hour.
Lighting popover with Time of day set to 17.0 h

Time of day at 17.0 h.

2

Place the sun yourself

Turn on Manual directional light to set Azimuth, Height, and Light intensity. Time of day is disabled while it is on. You can also drag the sun marker around the model.
Manual directional light on, with Azimuth, Height, and Light intensity controls

Manual directional light.

Rendering

Rendering popover with Transparent background switched on

Transparent background on.

Geometry in this panel shows Triangles, Vertices, and Meshes for the loaded model. Click one to copy it. Debug → Wireframe shows mesh edges and also appears in captured images. Debug → Grid does not.

Move the camera

The model starts at a three-quarter angle. Click Reset camera (F) to return to it. F and C work when the stage is focused or the pointer is over it, outside capture mode, text fields, and dialogs. With a model loaded, the Reset camera (F) and Free camera (C) buttons also work in capture mode, and Free camera (C) exits it. Dragging the sun needs Manual directional light. Click ? for a reminder of the active controls.
Help card with the orbit and light controls over prop_bench_01a

The orbit and light help.

Free camera (C) lets you fly through a model, which is how you look around inside an MLO such as apa_int_mp_h_01.
Free camera on inside the apa_int_mp_h_01 apartment, with the help card open

Free camera inside apa_int_mp_h_01.

The Camera orientation gizmo snaps the view to Right (+X), Left (−X), Back (+Y), Front (−Y), Top (+Z), or Bottom (−Z) and keeps your distance. Click the active direction again for the opposite view.