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Weapons renders whole weapons. Weapon mods renders attachments such as scopes, suppressors, and magazines. To dress one weapon by hand and save one image, use the Viewer (Weapons and Image capture).

Capture weapons

Weapons mode with eight weapons selected and the With magazine, All variants, and All tints toggles

Weapons mode with magazine, variant, and tint options.

1

Open Weapons

Click Capture, then Weapons. Search by model name. Weapon models start with w_: w_pi_pistol is the pistol and w_ar_carbinerifle the carbine rifle. Do not search by the command name.
2

Choose what each weapon includes

By default each weapon is captured once: base model, default magazine, first tint. With magazine, All variants, and All tints change that (table below).
3

Name the extra images

Each expansion needs its own variable in the name template. See File names.
4

Preview and capture

Click Preview, then Weapon, to check the weapon. Preview shows the first combination only, not every variant and tint. Set the camera and output, then click Capture.
All variants and All tints multiply the images. The footer estimate does not include them, so the Capturing dialog shows the final total. Some variants define their own tint.

Capture weapon mods

Weapon mods list with an owner weapon expanded into its attachment parts

Weapon mods mode with a weapon's attachments expanded.

1

Open Weapon mods

Click Weapon mods and search in Search weapons or mods…. It finds weapons by name and attachments by name. Parts are grouped under their weapons.
2

Choose parts

All slots limits attachments to Magazine, Scope, Suppressor, Flashlight/Laser, Camo, or Other. Check a whole weapon, or click Show mods to pick single parts. A part shared by several weapons is captured on each weapon you select. Parts with no declared weapon lists parts the game does not tie to a weapon. They are mounted on the first weapon you checked, or shown alone when Fit the mod onto a base weapon is off. Visual variants belong to Weapons, not here.
3

Set how the weapon looks under the part

Use the Base weapon options below. Preview has a Base weapon tab.
4

Click Capture

Set the camera and output first. Turn on Frame only the part in the camera (Cameras) for a close-up of the attachment.

Base weapon options

File names

Besides the general variables, weapon modes add these. Capture stays disabled until the template covers what you turned on:
  • All variants needs {{weapon_variant}}.
  • All tints needs {{weapon_tint}} or {{weapon_tint_name}}.
  • Parts from several weapons need {{weapon_base}} or {{weapon_base_name}}.
Name template dialog with weapon variant and tint variables

A name template that covers variants and tints.

For both expansions, {{variant}}_{{model_name}}_{{weapon_variant}}_{{weapon_tint}}_{{angle}} covers everything.

Troubleshooting

No weapon with attachments matches. Set All slots back to all, or clear the search.
Add {{weapon_variant}} to the Name template under File names.
Add {{weapon_tint}} or {{weapon_tint_name}} to the Name template.
Add both kinds of variable to the Name template.
Add {{weapon_base}} or {{weapon_base_name}} to the Name template.