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Every camera you add produces one more image for every selected model: two cameras and 50 models make 100 images. Cameras are shared by all modes.

Edit a camera

1

Open the editor

In Settings, under Cameras (1), click Edit on a camera. The editor loads one of your checked models, so you see the framing you will get. Check at least one model first: with none checked, no model loads.
Camera #1 editor with Azimuth, Elevation, Tilt, FOV, and Auto frame

The camera editor on a prop.

2

Pick a sample model

Sample model previews another model from your selection. It does not change what you selected for the run. In Mannequin mode the field is Model, and it picks an exact piece and texture.
3

Set the angle

Name the camera, then set Azimuth, Elevation, Tilt, and FOV. Dragging the image also orbits.
4

Click Done

Edits apply as you make them, so there is nothing to save.
Give each camera a different name. The name feeds the {{camera_name}} and {{angle}} variables in file names, so two cameras with the same name can write the same file.

Options

Frame only the part appears when the capture sits on a base, such as a mod on its vehicle or clothing on a mannequin. Turn it on for a close-up of the part.

Fixed distance

Turn Auto frame off to use one distance for every model. A big model then looks big and a small one looks small, which suits a set you want to compare. Scrolling the wheel over the editor image also switches to a fixed distance.
Camera editor with Auto frame off and a Distance of 5

Auto frame off and Distance set to 5.

Lighting per camera

A camera follows the global lighting until you click Lighting in its editor. That gives the camera its own manual light: Manual directional light turns on and the light controls appear. The camera is marked in the list, and changes here no longer touch the other cameras. Light intensity is not saved per camera: every camera uses the global value from Settings › Lighting.
Camera editor in Lighting mode with manual light controls

A camera with its own manual light.

Opening the Lighting tab is enough to give a camera its own lighting, and it cannot go back to the global one. Add a new camera and remove the old one, after noting its Azimuth, Elevation, Tilt, and FOV: a new camera starts at 35°, 25°, 0°, and 50°.

Add more cameras

Click Add camera. The new camera opens in the editor. Give it a distinct Name and a different Azimuth, such as 180 for a rear view. Remove camera drops a camera’s images from future runs; at least one camera must remain.
Settings column showing two cameras, cam 1 and rear

Cameras (2) after adding a rear view.