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Adding items to a queue does not start an export. Add them from the Add items to the queue dialog, or send them from the Assets and Viewer tabs.

Add models

1

Click Add items

The dialog opens on Assets with every result checked.
Add items to the queue dialog on the Assets tab with a list of checked models

The Add items to the queue dialog on the Assets tab.

2

Search and filter

Use Search by name…, All categories, All sources, and Limit. Each new search checks all of its results again.
3

Uncheck what you do not want

Clear single rows, or click Uncheck all and check only what you need. With nothing checked, that button becomes Select all.
4

Click Add

The button shows how many items are checked, for example Add (12). The items appear as Pending.
  • Limit caps how many results a search returns (default 200, range 1 to 500,000). It is not a plan limit. An empty field or 0 uses 500,000.
  • All sources: Original is game files, Mod is mod files. Leave both unchecked for both.
  • Clear filters resets categories and sources and keeps your search text and Limit.
  • Only .ydr, .yft, and .ydd files are listed, so categories that hold other file types return nothing.
  • Above 100 results the list previews the first 100, but Add takes every checked result.
If you see No model found., relax the search, categories, or sources.
A path already in the queue is not added twice. Two files with the same name in different folders are both added and can clash on output (see Run and results).

Add interiors

Interiors come from the map index.
1

Switch to Interiors

Click Interiors. The list shows interior names and archetypes, and Search by name… matches either. Category and source filters do not apply.
Add items to the queue dialog on the Interiors tab with a list of interiors

The dialog on the Interiors tab.

If you see No interior found. Open the map to prepare the index., open the Map tab, then reopen the dialog.
2

Check and add

Click Add. Interiors from the same YTYP file share one queue item, so the checked count can exceed the number of items added.
An interior exports as a single <name>_int.glb with its textures inside. You cannot choose rooms or entity sets. If a YTYP file defines several MLOs, Export uses the first one. The model options in Settings do not apply.

Send items from other tabs

  • Assets: select files and use Export next to the search bar, or Export then Add to queue in the inspector.
  • Viewer: use Export above the main view. It sends the asset’s main file, not your scene dressing, and is unavailable for Peds and Clothing.
Pick a queue by name or choose New queue. You stay on the same tab, and running queues cannot be chosen. If every item is already queued, you see The items are already in this queue.