> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Peds

> Dress a ped, add accessories, and recolor hair.

Open **Peds** and choose a ped. Each slot lists the pieces this ped can wear, with their textures. Slots with no compatible piece are left out. Wait for **Loading parts…** to finish before judging which slots a ped has.

* Freemode peds (`mp_m_freemode_01`, `mp_f_freemode_01`) offer the matching male or female wardrobe.
* Other peds offer their own pieces. A ped whose body is a single model has no outfit choices.
* On a classic ped, changing **Head** also adjusts the exposed-skin textures to match its skin family.

The Viewer does not edit faces, beards, makeup, or tattoos.

## Build an outfit

**1. Choose a ped**

Search for `mp_m_freemode_01` and select it. The wardrobe slots appear in Properties.

![mp\_m\_freemode\_01 as a bare mannequin, with Hair color and the wardrobe slots in Properties](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-ped-base.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=e8eb92aaa9542cc9e66e764e76b73c95)

mp\_m\_freemode\_01 before any changes.

**2. Pick clothing**

Open **Tops**, **Torsos**, **Legs**, or **Shoes** and choose a piece. Piece and texture are chosen together, and the ped wears the result.

![Freemode ped wearing a top, torso, legs, and shoes](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-ped-clothing.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=69de5f692550ffcd11337b27f8e3f1a8)

A top, torso, legs, and shoes chosen.

**3. Add accessories**

**Hats**, **Glasses**, **Ears**, **Watches**, and **Bracelets** work the same way, when the ped has compatible pieces.

![The same outfit with a hat and glasses added](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-ped-props.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=148f3df80bc7bf4d73c226ae26795333)

A hat and glasses added.

**4. Recolor the hair**

Choose a **Hair** piece with texture 0, then pick a **Main** color and optionally **Highlights**. The hairstyle changes color. Click the active swatch again to clear it.

![hair\_1\_0 selected with a green Main color picked](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-ped-hair.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=8b89b8c6085956fb1ab61b64dafef0dc)

A green Main hair color picked.

**5. Undo a change**

Click **Remove piece (back to the ped's default)** on a slot to restore it. Other slots keep their choices. **Default (green)** clears the hair color.

> [!NOTE]
>
> Hair color only applies to freemode hair texture 0, which is a reference texture. Other hair textures are already colored and show no palette.

To inspect one piece without a body, or to read its IDs, use [Clothing](/viewer/clothing.md). To pose the ped, see [Animations and bones](/viewer/animations-and-bones.md).

## Troubleshooting

> **This ped doesn't expose its own pieces: its body comes whole in a single model. The freemode wardrobe doesn't apply to it.**
>
> Choose another ped. Use a freemode ped for freemode clothing.


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