> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Clothing

> Inspect a single clothing piece, its IDs, and its textures.

**Clothing** shows one piece on its own, without a body. Use it to find a piece's drawable, texture, and name. To wear a piece, go to [Peds](/viewer/peds.md).

## Find a piece and read its IDs

**1. Narrow the list**

Open **Options**, set **Category** to **Tops**, and turn on **Freemode peds only** to hide story and cutscene clothing. Set **Source** to **Original** to leave out mods.

![Clothing Options with Category set to Tops, Source set to Original, and Freemode peds only on](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-clothing-filter.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=ae10a003339ba6bde0eaf0a2b0e6cb07)

Tops, Original source, freemode only.

**2. Choose a piece**

Search for `top_0_0_m` and select it. **Clothing info** shows its friendly name, component, drawable, textures, and gender.

![top\_0\_0\_m isolated, with Clothing info and its IDs](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-clothing-piece.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=a96ffeda98bc5c110a84edededa26a51)

top\_0\_0\_m with Clothing info.

**3. Change the texture**

If **Texture** is available, choose another texture; the color and the last number of the **Friendly name** change. If it is missing, the piece has a single texture: choose a piece with several.

![The same top with Texture 5 selected](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-clothing-texture.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=1a746919133a8afc2c01a64ff645e28d)

The same top with Texture 5.

**4. Look up a name**

Click **How clothing names are formed** for the reference.

![Naming reference popover open over the clothing piece](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-clothing-names.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=c2945ca998db90bbeaabcae28e8ffec7)

The naming reference.

**Piece** and **Location** show the original name, format, files, RPF file, and path. **Source** shows the DLC, and what the piece replaces when it is a mod.

## How names are built

Friendly names follow `component_drawable_texture_gender`, for example `mask_0_0_f`. `m` and `f` mean `mp_m_freemode_01` and `mp_f_freemode_01`.

| Token | ID | Used with |
| - | - | - |
| `head`, `mask`, `hair`, `torso`, `legs`, `bag`, `shoes`, `accessory`, `undershirt`, `armor`, `decal`, `top` | 0 to 11 in this order | `SET_PED_COMPONENT_VARIATION` |
| `hat`, `glasses`, `ears`, `watch`, `bracelet` | 0, 1, 2, 6, 7 | `SET_PED_PROP_INDEX` |

Pieces without freemode IDs show **Ped piece** instead of **Clothing info** and keep their file names.

## Recolor hair

Clear **Search clothing...**, then open **Options**, set **Category** to **Hair**, and select a freemode hair piece at texture 0, then pick **Main** and **Highlights** colors. **Default (green)** restores the original.

![hair\_1\_0\_m isolated, with the Hair color swatches](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-clothing-hair.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=945189190d425baf42f9e042266a2bde)

hair\_1\_0\_m with Hair color swatches.

## Troubleshooting

> **No clothing found.**
>
> Change the search, **Category**, **Source**, or turn off **Freemode peds only**.


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