> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Animations and bones

> Pose a ped with a game animation and inspect its skeleton.

Both live under a ped's Properties. Choices match the selected ped's skeleton, and changing the ped clears the clip.

## Play an animation

**1. Choose a clip**

Select `mp_m_freemode_01` and open **Animation**. Narrow the list with **Dictionary** or **Search clip or dictionary…**: search `move_m@confident` and pick `walk`. The ped takes the pose. Playback starts automatically unless reduced motion is enabled on your system; click **Play** if it stays paused. Wait for **Preparing clip…** to finish before using the playback controls.

![Clip search dropdown open, showing results for move\_m@confident](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-animation-catalog.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=dc892bf3cd6e95bf28db106a9d941678)

Searching clips for move\_m\@confident.

**2. Stop on a pose**

Click **Pause**, then drag **Animation timeline** or use **Previous frame** and **Next frame** to land on the pose you want.

![Freemode ped paused in the middle of a walk cycle](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-animation-pose.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=0802bd06fa19c71a78abf66b50217a57)

Playback paused mid walk cycle.

**3. Adjust playback**

**Speed** runs from 0.25× to 2×. **Loop animation** is on by default. **Restart animation** goes back to the first frame.

![Playback controls for the walk clip with Speed at 0.5× and Loop animation on](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-animation-playback.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=254339b9160d3ba1569e6c8f3786414b)

walk at Speed 0.5× with Loop animation on.

Click **Return to the initial pose** to clear the clip. To save a pose as an image, pause it first, then use [Image capture](/viewer/image-capture.md): entering capture mode pauses playback and keeps the current pose.

## Inspect bones

**1. Pick a bone**

Open **Bones**, search for `SKEL_Head`, and select its row. The bone highlights on the ped. **Parent** and **Pos** (position relative to the parent) help you read the hierarchy.

![Bones list searched for SKEL\_Head, with its row selected](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-bone-selection.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=2eedd480b32725c403a74e25ae886f0b)

SKEL\_Head selected in Bones.

**2. Show the rig**

In the stage's **Debug** panel, turn on **Skeleton**, **Bone names**, **Local axes**, **Bounds**, or **Skin influences**. **Hide model (bones only)** leaves only the skeleton.

![Debug popover open, with the skeleton and bone names drawn over the ped](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/viewer/viewer-rig-overlay.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=189dc484a9fe1eeec17515ee90e025fe)

Skeleton and bone names drawn over the ped.

Rig overlays do not appear in captured images.

## Troubleshooting

> **No animation compatible with this ped's skeleton.**
>
> The ped has no matching clips. Choose another ped.

> **Couldn't load the animations. …**
>
> Click **Try again**.

> **No bones available.**
>
> Clear **Search bone…** first. If the list is still empty, choose another ped.


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