> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Colors, parts and extras

> Set the stock paints, kit parts, wheels, and extras of an emergency vehicle.

These sections of the **Emergency vehicle sheet** change how the car looks. The stage shows the result as you go. Until you change **Colors**, the vehicle keeps its stock paints.

## Colors

**1. Pick a family**

In **Colors**, choose a family for **Primary**, **Secondary**, **Wheels**, **Interior**, or **Panel**: **Stock**, **Metallic**, **Classic**, **Matte**, **Metals**, **Chrome**, **Util**, or **Worn**.

**2. Pick the color**

Choose a color from that family. **Back to stock color** restores that layer's factory color.

![Stage with a painted police car and the Colors section with Primary set](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/vehicles/evs-colors.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=321b3326536eea315775410ba04988bc)

Primary set to a Metallic color.

The finish is part of the color: **Metallic Black** and **Matte Black** are different colors, so pick the family first. These are the game's own paints. Custom RGB colors do not exist here.

**Pearlescent** adds a reflection layer over the primary paint without changing the body color. It is disabled when the chosen primary paint has no shine for it to show on.

Click **Back to stock** to return every color to the car's own.

Colors are written to the vehicle's meta files and apply to every spawn of that model on the server, not to one car.

## Parts, wheels, and extras

**Parts** lists one selector for each kind of part the car's modification kit offers, such as **Spoiler**, **Front bumper**, or **Roof**. **Stock** keeps the original. **Wheels** has a **Model** selector grouped by wheel type. **Extras** has one switch per extra the car has: on shows the extra, off hides it.

![Vehicle sheet with Parts, Wheels, and Extras sections expanded](https://mintcdn.com/rageon/TCzaS11pSGz1CPPK/images/vehicles/evs-parts-extras.webp?fit=max\&auto=format\&n=TCzaS11pSGz1CPPK\&q=85\&s=88b4e59cca82f04b1bc67fda57b9457c)

Parts, Wheels, and Extras sections open.

The kit decides what shows up. A car with no modification kit cannot swap parts or wheels, and the sheet says so. A part that left the kit shows as **… (outside the kit)**.

## In the game

The resource includes metadata for colors, sirens, and handling. To apply parts, wheels, and extras, run the Lua snippet in the export's `README.txt` from your server script after each vehicle is created.

## Troubleshooting

> **The colors, parts and extras of … appear when the GTA sources are ready.**
>
> The game files are still loading. Wait for the scan to finish. If the car is not in your game files, check the sources in **Settings**.

> **… has no modification kit, so it cannot swap parts or wheels.**
>
> The car has no kit. Colors and extras still work.

> **The part "…" of "…" is not in the … kit.**
>
> The chosen part is not in the car's kit. Click **Remove** in the [Checker](/projects/emergency-vehicles/checker.md).

> **Extra … of "…" is not in the skeleton and is left out of the section.**
>
> The car does not have that extra. Click **Remove** in the Checker.


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