> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Selection

> Pick an object in the world, read its details, and start a Projects task from it.

Click any object in the world to see what it is and where it comes from. **Selection** controls what a click can pick and how the picked object is marked.

## Choose what you can click

**1. Open Selection**

Click **Selection** in the dock.

![Selection panel with category toggles for Objects, Structures, Vegetation, Terrain, and Water, and a Marking style selector, set to a customized combination](https://mintcdn.com/rageon/SL02705KjqddBRzg/images/map/map-selection-filters.webp?fit=max\&auto=format\&n=SL02705KjqddBRzg\&q=85\&s=ed9b0ee96793f6ec55ac03c62eb166de)

Interactive categories and Marking style, shown with a customized setup: Vegetation off and Highlight selected.

**2. Pick the categories**

Turn on the categories you want to click. A category that is off cannot be picked: clicking a surface in it selects nothing and clears the current selection.

**3. Pick a Marking style**

Choose how the hovered and selected object is drawn.

| Category | Includes | Default |
| - | - | - |
| **Objects** | Props, street furniture, parked vehicles, and signs up to 20 m in their largest dimension. | On |
| **Structures** | Buildings, blocks, and long walls over 20 m. | On |
| **Vegetation** | Trees and brush. | On |
| **Terrain** | Roads, sidewalks, terrain sheets, and decals. | Off |
| **Water** | Sea, rivers, pools, and foam. | Off |

| Marking style | Draws |
| - | - |
| **Box** | The edges of the object's hit volume. Default. |
| **Outline** | The model outline, hidden where other geometry covers it. |
| **Highlight** | An outline plus a colored veil over the texture. |
| **Both** | The box and the highlight together. |

With every category off, the panel warns **With everything off, clicking selects nothing.**

## Inspect an object

Left-click an object. The **Object** card shows its details. Press **Esc** or click × on the **Object** card to remove it.

![Object card for a selected bench with Summary and Box readouts, and the bench outlined by its hit box in the world](https://mintcdn.com/rageon/SL02705KjqddBRzg/images/map/map-selection-object.webp?fit=max\&auto=format\&n=SL02705KjqddBRzg\&q=85\&s=9b399de5b34a2072e4606e82632a1867)

A bench selected with the Box style, and its Object card.

| Readout | Meaning |
| - | - |
| **Mesh**, **YMAP**, **Entity** | The model, the map file it is placed from, and the placement. |
| **Category** | One of the categories above. |
| **Level** | The detail level of what you clicked. MLO objects show **Interior**. |
| **Source** | **Resident** content loads when the map opens. **Streaming** content loads as you get close and unloads as you leave. |
| **Geometries** | Number of geometries in the model. |
| **Position**, **Dimensions** | Center and size of the box. The center is not the camera position. |
| **Distance** | Distance from the camera at the moment you clicked. |
| **LOD**, **Children LOD** | Distance at which the object stops drawing, and the distance at which its detailed children replace it. **—** when there is none. |

Opening **Configure the view**, turning off the selected object's category, or clearing the selection removes the card.

## Open the object in Projects

**Open in Projects** starts a task from the selected object. If no project is open, the line under the button says **Pick the project in the Projects tab**. Otherwise it reads **In project …**.

![Object card with the Open in Projects menu listing Create interior, Edit geometry, and Edit texture](https://mintcdn.com/rageon/SL02705KjqddBRzg/images/map/map-selection-projects.webp?fit=max\&auto=format\&n=SL02705KjqddBRzg\&q=85\&s=9d6ee446ea29a6b32b1c9d704d625b46)

The Open in Projects menu.

| Menu item | What it starts |
| - | - |
| **Create interior** | An interior at the object's position and bounds. |
| **Edit geometry** | Geometry work on the selected instance. It shows **Reading model…** while the model loads. |
| **Edit texture** | A texture task for the selected model. |

> [!WARNING]
>
> Save your open project work before you use a creation action.

## Troubleshooting

> **With everything off, clicking selects nothing.**
>
> All categories are off. Turn on at least one in **Selection**.


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