> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# DLC level and add-ons

> Pick which GTA V update the map shows, and add your mods and saved structures.

Two settings decide what the map contains: the **DLC level**, which sets how much of the game's own content is placed, and **Add-ons**, which shows or hides your mods and Projects structures. Both live in **Configure the view**.

## DLC level

A DLC level shows the map placements present up to an installed GTA V update. It is useful for seeing Los Santos as it was before a later update added buildings or props.

**1. Open the setting**

Click **Configure the view** → **Rendering** and find **DLC level**.

**2. Find the levels**

If **Assembled content** has no list, click **Look for available levels**. It reads **Reading the game files…** while it works.

**3. Choose a level**

Open **Assembled content** and choose a package. Each entry shows the package name and its release month (for example **Dec/25**) when known. The newest is marked **Current**.

![Map settings with the Assembled content list open, showing package names, release months, and one marked Current](https://mintcdn.com/rageon/SL02705KjqddBRzg/images/map/map-content-level.webp?fit=max\&auto=format\&n=SL02705KjqddBRzg\&q=85\&s=2c6dc3383a38222174011d4b1625d893)

Assembled content with the list of installed levels.

**4. Wait for the reload**

**Resolving the active set and rebuilding the LOD tree…** appears and the world reloads. Afterward, a line under the selector shows how many YMAPs are active at this level.

An earlier level removes placements added by later updates. It does not roll back models or textures that a later patch repainted, so some places still look newer than the level suggests. Choose the level marked **Current** to return to the newest installed content.

Without a prepared map, you see **Without a generated library, there's no content selection to switch.** Finish [Generate the map](/map/library.md) first.

## Add-ons

Open **Configure the view** → **Add-ons**. It has three groups. Each row shows a name, a path, a count, a status badge, and a switch that shows or hides it. Changes apply immediately.

| Group | Lists |
| - | - |
| **FiveM mods** | Resources in your extra folders that have `.ymap` files in `stream/`. |
| **GTA V mods** | `.rpf` packages in your extra folders that contain map content. |
| **Projects** | Recent projects with saved structures. |

**FiveM mods** and **GTA V mods** each have a switch in the header that turns all their rows on or off together. In **Projects**, each project has its own switch. Turning a mod off does not delete it.

### Mod status

| Badge | Meaning |
| - | - |
| **On the map** | The mod's placements are visible. |
| **Off** | You hid it. |
| **Not on the map** | The mod was not in the map when it was generated. A switch cannot add it. |
| **Map not generated** | The map is not prepared yet, so nothing is merged. |

A mod that replaces a game file leaves that replacement on the map when you turn the mod off. The row reports how many files stay. Rageon does not restore the original game files.

### Projects structures

New structures start **Off**. Turning one on puts it on the map right away. A saved structure appears at its place in the world, and the game pieces it replaces are hidden while it is on. Only saved content appears. After you save changes in Projects, return to **Map** to reload them.

| Badge | Meaning |
| - | - |
| **Off** | Hidden. |
| **When opening the Map** | Waiting for the next map load. |
| **Loading** | Being added now. |
| **On the map** | Visible. |
| **Does not open** | The structure file cannot be read. You can only turn it off. |
| **Error** | The map could not place the structure. The reason is in the badge's tooltip. |

## Limits and plans

How many extra folders Map includes depends on your plan. Folders beyond the allowance are left out and show **Not on the map**. See [plans](https://rageon.dev/pricing).

## Troubleshooting

> **The generated map doesn't have this mod's files. Extra folders beyond the plan limit are left out of the map.**
>
> The mod was missing when the map was generated, or its folder is outside your plan's allowance. Check the folder order and your plan. Map prepares a new map by itself when your extra folders change.

> **Generate the map in the Map tab. It assembles the mods from the extra folders together with the game.**
>
> The map is not prepared yet. Open **Map** and finish [Generate the map](/map/library.md).

> **No resources with map files in the extra folders.**
>
> No FiveM resource in your extra folders has `.ymap` files. Add a resource that does, or ignore the group.

> **No .rpf packages with map files in the extra folders.**
>
> No `.rpf` package in your extra folders has map content. Add one, or ignore the group.

> **No recent project has structures. Create one in Projects, with the Structures tool.**
>
> Save a structure in Projects, then reopen the **Add-ons** tab.

> **The file no longer exists.**
>
> The saved structure's file was moved or deleted. Restore it, or turn the preview off. **The project folder no longer exists.** has the same fix.

> **Repeats a part of …, which is already on the map.**
>
> Two enabled structures use the same part. Turn one of them off.

> **Couldn't list the mods: …**
>
> Rageon could not read your extra folders. Check that your extra folders still exist, then reopen **Add-ons**.


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