> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Capture overview

> Render many models to images in one run: pick a mode, choose the assets, and start.

**Capture** renders every model you select to an image, once per camera. Use it to build catalogs, thumbnails, and previews of props, peds, vehicles, clothing, and weapons. To save one image of the model you have open, use [Image capture](/viewer/image-capture.md) in the Viewer instead.

![Capture tab in Objects mode with a model list, the Settings column on the right, and the Capture button](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/capture/capture-objects.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=df9a45dc20f5341635b1a068eb49586e)

The Capture tab in Objects mode, with three props selected.

Cameras, lighting, rendering, and output are shared by every mode. Rageon keeps your settings on this computer, including the last mode you used. A run keeps going if you switch to another tab.

## Modes

Pick a mode under **Mode** on the left.

| Mode | What it captures |
| - | - |
| **Objects** | Props, scenery, LODs, and other object models. Categories that have their own mode are left out. |
| **Peds** | Complete peds with the clothing they already wear. See [Peds](/capture/peds.md). |
| **Vehicles** | Whole vehicles, with an optional shared respray. See [Vehicles](/capture/vehicles.md). |
| **Vehicle mods** | Mod-shop parts, shown on the vehicle they belong to. |
| **Mannequin** | Clothing, hair, and wearable props, worn on a freemode ped. See [Mannequin](/capture/mannequin.md). |
| **Weapons** | Weapons, with magazine, visual variants, and tints. See [Weapons](/capture/weapons.md). |
| **Weapon mods** | Attachments, shown on their weapon or alone. |

## Choose what to capture

**1. Search**

Type in **Search models...**. Names are the technical model names, such as `prop_bench_01a` or `adder`, not the names the game shows. A search matches any part of a name. Separate terms with commas to match either one (`carbine, pistol`). Separate them with spaces to require all of them (`police car`).

**2. Filter**

**Objects** has **All types** (**Common objects**, **Scenarios**, **LOD**, **Other**) and a category tree that reads **All categories** until you pick one. The vehicle modes have **All classes**. **Vehicle mods** adds **All categories** for mod-shop slots, **Mannequin** has **All compatible**, and **Weapon mods** has **All slots**.

![All types menu listing Common objects, Scenarios, LOD, and Other](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/capture/capture-object-types.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=4be896eaa03ce71b22e318f81b0fd9af)

The All types filter in Objects mode.

![Category tree open over the Objects list](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/capture/capture-object-categories.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=fbc7c158abc9e6505ad526c026dc1e24)

The category filter, showing the category tree.

**3. Set the source and limit**

Click **Options**. **Source** shows **All** assets, **Original** game assets, or only **Mod** assets. **Limit** caps how many results the list offers: 30, 60, 120, 240, 500, 1000, or **All**. The default is 120.

![Search options popover with Source and Limit](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/capture/capture-search-options.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=e3eeaf448624dd5771c7210e8569dab0)

Source and Limit under Options.

**4. Check the rows**

Rows start checked, except in **Vehicle mods** and **Weapon mods**, where nothing is checked until you check a vehicle or weapon. Uncheck what you do not want, or use the header checkbox (**Select all**) to include or exclude every row shown. The footer shows how many are selected and an image estimate.

> [!TIP]
>
> Press and drag across the checkboxes to check or uncheck many rows at once.

Only what the list shows is offered. A model hidden by a filter or by the limit is not captured, even if you checked it earlier.

## List and grid

The list view shows the technical name, type, source format, and size. **Size** is the size of the source asset, not of the image you will save, and the format badge describes the game file, not the output format.

The **Grid** icon next to the list icon shows each model as a card with its preview.

![Grid of model cards with a checkbox on each](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/capture/capture-object-grid.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=5847b20196c6c306129fbc649b34af55)

Grid view in Objects mode.

**Vehicle mods** and **Weapon mods** group parts under their owner, so the **Grid** icon is disabled there.

## Original or mod versions

A mod that replaces a game model shows a **MOD** badge and a **replaces …** badge. When you select both the original and its replacement, **Capture** asks which one to use. See [When an original and its mod are both selected](/capture/output.md#when-an-original-and-its-mod-are-both-selected). Add-on mods that replace nothing never ask.

## Next steps

> **[Cameras](/capture/cameras.md)**
>
> Frame the model and add more views.

> **[Preview and environment](/capture/preview-and-environment.md)**
>
> Set lighting, rendering, and background.

> **[Output and running a capture](/capture/output.md)**
>
> Format, size, file names, and the run.

## Limits and plans

Capture uses the same weekly allowance as image capture in the Viewer. What each plan includes is on [rageon.dev/pricing](https://rageon.dev/pricing). A batch that does not fit in what you have left is refused before it starts. See [Output and running a capture](/capture/output.md#limits-and-plans).

## Troubleshooting

> **No renderable models here. Change the category or clear the search.**
>
> Nothing in this mode matches. Clear the search, set **All types** and **All categories** back to default, or change **Source**.

> **Select at least one model in the list.**
>
> Check at least one row, or one group in a grouped mode.

> **Could not list the models: …**
>
> Rageon could not read the model list. Read the reason after the colon, fix it (a game folder that was not scanned, for example), and open the mode again.


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