> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Open in Viewer and Projects

> Send an asset to the Viewer to look at it, or to Projects to edit its textures.

**Open in** in the inspector moves the open asset to another tab. **Viewer** is offered for a selected file with a 3D preview. **Projects** tasks depend on the asset's primary file and category.

## Open in Viewer

Choose **Open in** › **Viewer** on a model with a **3D model** preview. The app switches to the [Viewer](/viewer/overview.md) with the asset selected.

![adder Open in menu with Viewer and Projects](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-viewer-destination.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=364a42abb2b0be245d81e08d9348ac3d)

Open in on adder.

![adder loaded in the Viewer from Assets](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-viewer-opened.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=e20d331bdbd76dd1289d6a99caf30a8f)

adder in the Viewer.

## Open in Projects

**1. Pick a task**

Choose **Open in** › **Projects**, then a task. The tasks depend on the asset.

![police3 Projects submenu with Edit texture, Create livery, and Emergency vehicle](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-project-task.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=5767f00813e38dc4dc89b63e40f4236a)

Project tasks for police3.

**2. Pick a project**

Choose an open project, a recent one, or **New project**. A new project is named after the asset. The app switches to [Projects](/projects/overview.md). If a running edit would be interrupted, Rageon asks you to confirm first.

| Task | Available for |
| - | - |
| **Edit texture** | `.yft`, `.ydr`, `.ydd`, and standalone `.ytd` files |
| **Create livery** | Vehicles such as `adder` and `police3` |
| **Emergency vehicle** | Vehicles whose primary file is a `.yft` |
| **New variant** | Clothing |
| **Create skin**, **Edit tints** | Weapons |

**Emergency vehicle** creates a new emergency vehicle from the game vehicle. If its name is already used, Rageon adds a number. A project that has never been saved must be saved before it can receive the vehicle.

![w\_ar\_carbinerifle Projects submenu with Edit texture, Create skin, and Edit tints](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-project-weapon.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=4a505ddd414f975728f01be2bce69e72)

Weapon tasks for w\_ar\_carbinerifle.

![Freemode top Projects submenu with Edit texture and New variant](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-project-clothing.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=d6d7ce2519a7f1b10b98e82b9307173a)

Tasks for a freemode top.

## Start from one texture

To edit a single texture, open it in **Textures** ([Textures](/assets/textures.md)), then use **Open in** › **Projects** › **Edit texture** and choose a project. The **New edit** dialog opens for the asset and selects this texture if it is available for editing. This menu lists only **Edit texture**.

Everything after the handoff happens in [Projects](/projects/overview.md).


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