> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Inspect files

> Preview an asset's related files, read its metadata and text, and play audio banks.

Opening an asset shows a preview and the list of files that belong to it. Supported model, texture, text, and audio files have previews, and the file you select is the one **Extract** and **Render** act on ([Export files](/assets/export-files.md)).

![prop\_bench\_01a 3D preview with Files, Location, and dependencies](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-inspect-model.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=7076cc523dca4885ad91b204071c3f92)

prop\_bench\_01a with its preview, files, location, and dependencies.

## Switch between related files

**1. Open the asset**

The heading is the asset's technical name, such as `adder`. **Files** lists its files with their role (**Model**, **Texture**, **Collision**, **Metadata**, and so on) and size. Rageon selects the primary file.

**2. Choose another file**

Click a file in **Files**, for example the `.ytd` of `adder`. The preview changes to match: **3D model**, **Textures**, **Text**, or **Audio**.

![adder.ytd selected in Files with the Textures tab showing](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-inspect-related-file.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=d82e05ca2c67826914859b77235e1566)

The texture dictionary of adder selected.

**3. Copy what you need**

**Copy path** on a file or dependency copies its full asset path. The asset name, **Asset ID**, and **Path** under **Location** are copyable too.

![Copy path clicked, with Copied in the status bar](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-inspect-copy-path.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=0511a2aa977e67513ecf38d0d5cfb953)

Copied appears in the status bar.

**Location** also shows the containing archive under **RPF file**, and **Replaces the original** when the asset is a mod that overrides a game file. **External dependencies** lists files the asset needs that live elsewhere. They are references only: you cannot preview them from here.

## The 3D preview

The preview here is compact. For lighting, shadows, wireframe, and a full-screen stage, click **Open in** › **Viewer** ([Open in Viewer and Projects](/assets/send-to-project.md)).

Only `.yft`, `.ydr`, and `.ydd` files get a **3D model** tab. It disappears if the model has no visible meshes. If the preview fails, click **Try again**.

> [!TIP]
>
> With the pointer over the 3D preview, press **F** to frame the model and **C** to switch between orbit and free camera. Camera movement is covered in the [Viewer](/viewer/overview.md).

A vehicle that only exists in GTA V Enhanced shows **No model in this install** on a Legacy installation. That is a limit of your game files, not your plan.

## Read text

Select a text file in **Files** and **Text** shows its contents with line numbers. It opens `xml`, `meta`, `txt`, `lua`, `json`, `csv`, `log`, `ini`, `cfg`, and `nametable` files. To check a game file such as `vehicles.meta`, search for it under **Metadata**.

![vehicles.meta XML reader with line numbers](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-inspect-text.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=3da347725cb6c1e3e91879e2f6f123fc)

vehicles.meta in the Text tab.

Files larger than 4 MB show only their start and a **truncated at 4 MB** badge, and **Copy** copies only that part. Use **Extract** to get the whole file. If a text file cannot be read, reopen it or try another related text file.

## Play audio

Open an asset from **Audio** and select its `.awc` bank. Rageon selects the first playable stream and draws its waveform without playing it. Each row shows the stream's codec, sample rate, and duration.

![ptl\_pistol.awc bank with waveform and one stream](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-audio-open.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=4b3e23fc9e36807d1880354d4af3dd3d)

ptl\_pistol.awc opened.

Click **Play**, or click another stream to hear it. Use **Position** to seek.

![spl\_minigun\_player playing with waveform progress and the Pause button](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-audio-playing.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=789c609917a0ff2b0c019a316292c7a3)

spl\_minigun\_player playing.

Only PCM and ADPCM streams play. Rows with an unsupported codec show **codec … not supported**, and MIDI rows show `MIDI`. These rows are unavailable, while the rest of the bank still works. **Play** and seeking are unavailable while **Decoding audio...** shows. If a stream fails to decode, choose another playable stream. You cannot save a single stream as WAV from here.

## Troubleshooting

> **GLB empty or not found.**
>
> The 3D preview produced nothing. Click **Try again**. If it repeats, select another model in **Files**.

> **GLB loaded but has no visible meshes.**
>
> The file has no geometry to draw. Try another model file, or open its **Textures**.

> **Failed to parse the GLB: …**
>
> The preview could not open. Click **Try again**. **Failed to read the GLB: …** is the same.

> **Nothing to play**
>
> **No stream in this file is PCM or ADPCM, the two codecs the reader decodes.** Open another bank.

> **Couldn't read the audio**
>
> Open another bank.

> **Nothing selected**
>
> **Pick an asset in the center panel to inspect its related files.** Open a result from the list.


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