> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rageon.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Clothing

> Find a freemode wearable and read the IDs you need in game.

**Clothing** lists wearable pieces, including decals and ped props. Recognized freemode pieces show the component or prop slot and drawable number used by game scripts.

## Find a freemode piece

**1. Show only freemode wearables**

Choose **Clothing**, click **Options**, and turn on **Freemode peds only**. Story and cutscene ped clothing disappears, leaving pieces for `mp_m_freemode_01` and `mp_f_freemode_01`.

![Clothing Options with Freemode peds only on](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-clothing-options.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=c8ec62c66805c0ade9875f0b4f104923)

Freemode peds only in the Clothing options.

**2. Search and pick a variation**

Search the readable name or the filename. Each texture variation of a piece gets its own row. Open one and the preview shows that variation. With **All packs** selected, identical copies of a labeled piece are merged. Pick a pack to see that pack's own copies. After switching from a specific pack to **All packs**, search again if the results still show that pack's copies.

![top\_0\_0\_m (jbib\_000) model with Clothing info and its IDs](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-clothing-variation.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=8c09e5ad4c1e9645b7cc5f064510e285)

A freemode top with its Clothing info.

**3. Read the IDs**

**Clothing info** (or **Prop info** for props) lists **Friendly name**, the `Component` or `Prop anchor`, `Drawable`, **Texture**, and **Gender**. These are the numbers you pass to the game, so copy them from here.

The number of rows can exceed the total in the status, because each variation is a row.

## Piece names

**How clothing names are formed** maps piece names to clothing components and prop anchors.

![How clothing names are formed popover over a freemode top](https://mintcdn.com/rageon/tGC-5rfc07564TOG/images/assets/assets-clothing-reference.webp?fit=max\&auto=format\&n=tGC-5rfc07564TOG\&q=85\&s=c8db177b613b787def296dd8294c419b)

The clothing name reference.

A name carries the slot, the drawable, the texture, and `m` or `f` for `mp_m_freemode_01` or `mp_f_freemode_01`. Clothing slots map to `SET_PED_COMPONENT_VARIATION` and props map to `SET_PED_PROP_INDEX`. Story-ped pieces keep their filename.

| ID | Clothing | ID | Prop |
| - | - | - | - |
| 0 | `head` | 0 | `hat` |
| 1 | `mask` | 1 | `glasses` |
| 2 | `hair` | 2 | `ears` |
| 3 | `torso` | 6 | `watch` |
| 4 | `legs` | 7 | `bracelet` |
| 5 | `bag` | | |
| 6 | `shoes` | | |
| 7 | `accessory` | | |
| 8 | `undershirt` | | |
| 9 | `armor` | | |
| 10 | `decal` | | |
| 11 | `top` | | |

To edit a wearable's textures, see [Open in Viewer and Projects](/assets/send-to-project.md).


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